BRAINSTORM

BRAINSTORMING IDEAS


 * Safety concerns


 * suggested uses/applications of VR in classroom


 * related to standards/test scores


 * student engagement

Added 8/3/11

Virtual reality in relation to learning theory: Constructivism, Vygotsky's Theory of Social Interaction, affordance

I'm thinking we should pick one program (Active Worlds, OnLive! Traveler, Adobe Atmosphere) or the one you've been studying in your other class. If we try to cover the range of programs I think the topic would be too broad.

Perhaps the paper could be divided into the following sections (note most is a copy of what you listed above with a couple additions):

1. Suggested uses/applications of VR in classroom

2. Related to standards / test scores

3. Safety concerns / student engagement in relation to distraction vs. involvement

4. Related to learning theories (constructivism, Vygotsky, affordance)

__8/3/11 Skype Session__ Common Threads- VR, Professional Development, Student engagement/achievement, legal/safety issues


 * Abstract
 * goals
 * case studies
 * Learning Theory
 * VR
 * Teen Second Life
 * Medical training
 * NYC school system pilot program
 * Professional Development
 * Act 80 workshops
 * training avenues
 * Student achievement/engagement
 * project based learning
 * application of knowledge
 * traditional vs. VR
 * gender bias?
 * legal/safety aspects
 * administration approval
 * state laws/protection
 * school contract for conduct
 * Recommendations